Crawls
Pubs
Crawls
Pubs


Get your teams of four in front of you. Make sure their stomachs are well lined, and that they have ample oggin with them. The mission is simple. Quaff the pints required at make to the end point as soon as humanly possible. We want to get absolutely whammed while having a jovial time gentlemen. We can split this endeavor into three repeating parts, with two greater parts sandwiching these three*: 1*) Arrival 2) Drinking 3) Step off 4) Repeat 5*) Finish Now for some more information 1) Arrival - The teams will arrive at the starting point at 1400. From here the rules will be confirmed. We will make sure the teams are balanced, and that everything is how it should be. If there is any delay with arrival from any of the participants the kick off time will be delayed by one hour (until 1500). If anyone drops out we will rejig things and if possible acquire new people for this task. 2)Drinking - Two of each team will quaff their pints as quickly as possible. Full pints must be drunk, there must be video evidence of this happening. Anyone caught cheating (more than twice) will be disqualified and removed from the Earth (flung into the sun) 3)Step off - Time is of the essence. Move to the next location, punch through any obsticles. GO GO GO Transport between locations must either be done on foot, or on bus. The order of pubs on this route must be followed. 4)Repeat - Complete the Drinking and Step off stages again and again. Quick now lads, lets get this done. If anyone gets too drunk as we wind our ways through this feat, water must be drunk, and peanuts must wolfed. Mind altering substances such as caffeine and nicotine are allowed to taken while undergoing this task - nothing exceeding this lest an unfair advantage be created. 5)Finish - Arrive at the end and be crowned champions. Prizes will be given to the top two teams The amount of winning teams will be altered depending on the total number of teams participating. It is crucial that the rules of boozing are followed throughout this, if they are not - terror. Timings stand as of now - 1400 start point at the Jack Rabbit. This is subject to change. The finish time is dependent on the teams. However this should all be wrapped up by 2200 so that a normal night of festivities may proceed from this time onward. Make sure your phone is well charged. Bring water and snacks with you. Vapes and fags are recommended before you begin this journey as to avoid a delay in time. Make sure you have your wallet on you lads. This is a rough outline for a plan. We will convene in the next weeks to work out a proper method of operating regarding this feat. All matters are subject to change pending committee meetings and a possible dry(ish) run of the course. Mr Qualabingus has written the preceding gubbins. Delegations will be promulgated via social media before the event, and on the day if needs must

A great little pub crawl for any Pilgrim fan going to a game at Home Park. The crawl stops at a couple of social clubs where the beer is cheap and also The Britannia Inn which is a home fan favourite as well James Street Vaults.

Back in the day, matelots could leave the Royal Naval Barracks and drop into the Royal Naval Arms and start a long pub run which was once considered a rite of passage for new recruits. Today, like most places, things have changed, but there are still enough bars and evening social clubs to take a good walk and pub crawl. If it make it to the end, you can start all over again once you reach Albert Road!

A quick pub crawl for any away fan visiting Home Park. It starts by the stadium at James Street Vaults before venturing into a few local social clubs.
You've seen it all! 🍻
Close enough for a change of scene.
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Crawls
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Pubs